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Appears to be too much 'ambient' for the birdhouse and maybe even the rest
too, the hole should probably go dark, almost black.
I think this is great, has a paper cutout graphics look to it. Nice going
so far, hope to see the additions to the landscape. You might try looking
into the clouds technique which Jaime Vives Piqueres did in Stsky.pov
posted at the povray.text.scene-files (or p.binaries.s-f.?) group a month or
so ago, I think you would like it.
Bob
Ken <tyl### [at] pacbellnet> wrote in message
news:37F848C6.240948FC@pacbell.net...
>
>
> Tika wrote:
> >
> > Well, I'm gaining. <G> Excuse the jpg compression. I say work in
progress
> > because I have some ideas on what to do with it, like maybe a rock-pond
or
> > river in the back. I would probably like to use a texture map for grass
as
> > opposed to scaling bumps on a plane. The trees and flowers are from a
plant
> > model set I found on the web.
>
> Congratulations ! You have taken a powerful 3D raytracing program and made
> 2D art with it. Not everyone has the talent to do that :)
>
> As far as grass goes there has been a few grass example files posted in
> the scene files groups in the past. A search through those groups would
> give you a few good examples to work with. Much better than an image
> map on a plane.
>
> --
> Ken Tyler
> 1100+ Povray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html
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